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THIS GAME IS SO AWESOME

I LOVE THIS GAME, EVERYTHING ABOUT IT IS AMAZING FROM THE MODLES, TO THE RYTHEM ASPECT

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Is there a tutorial in the game yet or not just wondering. nvm I found it

I'd love to play, if there is a linux port planned at some point in the future.

I added a Linux port, it's untested though so try it at your own risk.

Thank you so much!

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The characters are incredibly cute, even though they are low-poly!

And the rhythm action fishing is a great feeling when you catch a fish well!
But it's so difficult that I almost went crazy during the game.
However, it's really a lot of fun, and I'm looking forward to the future possibilities, meow~!

PS: The difficulty level was too high because of my PC environment (frame rate was too high).

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I looked at your gameplay, the tension were not supposed to rise that slowly, there must have been something wrong there that's why it was so much harder than intended, I'll look into that bug

OOOH! I had an idea of the possibility of my PC dependency, so I checked it out and it was so.
The cause was that the frame rate was about 120.
When I limited it to 60 and played it, it now takes about a minute to catch an angelic fish.
(I was very impressed with how long I could listen to the music and how rhythmic the active action was !!!!)
The difficulty level was, of course, made easier to play!

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Is it just me, or is that bla-a-asted Horned Bass disorienting with its odd time-signature or rhythm. I keep having to depend on the splashes to orient myself on-beat, because when I do think I’m certain that I got the beat down, I miss.

I’m still figuring out if it’s just a skill issue of mine or not. And I like that it’s fast and cool.

EDIT: I concluded that I’m just bad at this game. 😎👍

really fun and difficult mechanic and really cute art style c:

found a bug where if you reel in with right click at the same time as pressing left click when you first hook the fish where the camera and everything get messed up.

really looking forward to seeing more!

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Thanks for the feedback! I'll see if I can fix that bug